GCN Home > 09/13/04 issue
Defense gaming fine-tunes soldiers skills
By Brad Grimes, PostNewsweek Tech Media
Where can the military find software to meet its needs for training and simulations?

At a gaming convention.

Military brass and game developers will meet in Washington Oct. 18 and 19 for the Serious Games Summit, a conference designed to bring together government officials, systems integrators and gamers to identify ways games can help agencies function.

The first summit, held in March in San Jose, Calif., attracted 300 attendees. Organizers expect 500 at Octobers meeting.

Since 1997, when the Marine Corps used the popular game Doom from id Software Inc. of Mesquite, Texas, as the basis for a training tool, agencies have experimented with computer games for purposes ranging from e-learning to analysis. But over the last year and a half, developers said, experimentation has evolved into a full-blown market opportunity.

Games for Uncle Sam

Doug Whatley, chief executive officer of BreakAway Games Ltd. of Hunt Valley, Md., said only a quarter of his companys business comes from its entertainment titles such as Waterloo: Napoleons Last Battle and Emperor: Rise of the Middle Kingdom. The rest comes from Uncle Sam.

We try to keep a 50-50 balance between entertainment and so-called serious games for the government, but theres just a lot of government interest right now, Whatley said.

Experts said game developers and systems integrators on the leading edge of training and simulation technology can provide the military with new and better ways of conveying information.

Consider the Defense Departments Training Transformation program. Theyre looking for alternative methods for doing training and exercises, and theyre looking at games, said Julia Loughran, president of ThoughtLink Inc., a Vienna, Va., consulting firm. Integrators should start thinking that way and steer away from massive, multimillion-dollar simulations.

The military is turning to the game industry for two reasons: lower cost and improved user experience.

Computer games cost significantly less than a large-scale simulator, in which trainees sit in a cockpit, or another life-size system. Lockheed Martin Corp. in July won a contract to build convoy simulators for $9.6 million. The biggest government-related game projects cost less than half that, Whatley said, and some, such as Incident Commander developed by BreakAway Ltd. of Hunt Valley, Md., for the Justice Department, cost much less than $1 million.

Whats more, games can be deployed cost-effectively online or via CD-ROM. With simulators, the military must bear the cost of bringing trainees to the simulators.

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